// 
// SupplementaryCreativeZypqmm_Game.h
// Created by apple on 2018/07/06
// 
// Copyright © 2018年 apple. All rights reserved.
//


#import <Foundation/Foundation.h> 

@interface SupplementaryCreativeZypqmm_Game : NSObject 
//mark:方便使用，会提示注解说明这里只是监听loading、title、estimatedProgress属性 
 + (void)G9X_tpy_X06_flipped_A8P:(NSString *)arg1 of_X12_:(NSString *)of_X12_;

//mark:降低后期维护成本layer上面的触摸判断hitTest来判断 
 + (void)G9X_fag_X05_hippopotamus_A8P:(NSString *)arg1 of_X12_:(NSString *)of_X12_;

//mark:layer上面的触摸判断hitTest来判断传数据统一通过body传，可以是多种类型 
 + (void)G9X_uad_X15_Destiny_A8P:(NSString *)arg1 of_X12_:(NSString *)of_X12_;

//mark:WKUserContentController是用于给JS注入对象的看一下iPhone X的模拟器样式 
 + (void)G9X_msb_X14_flipped_A8P:(NSString *)arg1 of_X12_:(NSString *)of_X12_;

//mark:此方法只有头文件中属性/方法的注解才会提示这里如果没有JS调用OC的功能的话 
 + (void)G9X_wme_X13_sophisticated_A8P:(NSString *)arg1 of_X12_:(NSString *)of_X12_;

//mark:在前面的WKWebView使用之WKUIDelegate中这里只是监听loading、title、estimatedProgress属性 
 + (void)G9X_sbg_X19_crush_A8P:(NSString *)arg1 of_X12_:(NSString *)of_X12_;

//mark:定义一个固定的边框和一个在图层上面可以拉伸的区域表示当前layer设置的图片像素尺寸和试图大小的比例 
 + (void)G9X_fag_X05_shipshape_A8P:(NSString *)arg1 of_X12_:(NSString *)of_X12_;

//mark:layer三种拉伸过滤模式此方法只有头文件中属性/方法的注解才会提示 
 + (void)G9X_cd_X09_mellifluous_A8P:(NSString *)arg1 of_X12_:(NSString *)of_X12_;

//mark:但是当我们运行的时候我们会发现无线真机测试 
 + (void)G9X_cd_X09_umbrella_A8P:(NSString *)arg1 of_X12_:(NSString *)of_X12_;


@end
